Well, earlier this week I got informed by the Windows
Phone Marketplace that my game has been rejected and will not be put on the
Marketplace because of certain faults. Specifically four faults.
The first fault was that the game would crash when on the
pause screen when the user would touch continue. At first I was confused but when
I tested the game afterward and it did crash. I must have changed something by
mistake right before I submitted it.
The second fault was that the application would close
when pressing the back button from some screens. I discovered this after I
submitted my app. Things worked fine
from the main screen and “back” worked ok when you were playing the actual game
but from other screens there were “issues”.
The third fault is that when music is playing from the Zune Queue the game will play its own music at the same time. I didn’t realize that this was a requirement.
The fourth and final fault is that the game didn’t have configurable settings for the volume of background music and sound effects. I had a settings screen but it was only accessible from the “Pause” screen and the “settings” icon I used was not as clear as it could have been.
So, this is a momentary setback. I will certainly fix the
game; I actually have fixed most of the problems already. This week I will have
to work and fix all of the faults that I have not already fixed. I will try to
fix the faults as soon as possible, as I know some of you are waiting for my
game to come out. Until then I will be working hard and I expect to get it done
by at least the 25th and I might even add some features from the next
version, which I had already started working on!
I guess it would have been better to pass all the tests
the first time but I have to admit I learned some new things because of this
rejection. “What doesn’t kill you makes you stronger!” (Cheesy quote)
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