One of the hardest parts in making a game is the start, mainly because you are setting the ground work for the building; at first you see nothing and you are extremely discouraged by seeing all your work only show a blank screen, but eventually you push through and your game becomes visually enticing.
I am writing my game in XNA which I think is easier for me to manipulate than Silverlight or other types.
Since I started the blog now… well I am already into the making of the game by 1 week or so. I have some visuals and am poking around with the music. You just need a kick start to be able to begin creating a game and for me my kick start was a code camp!